Third Eye
Needed: Three or more players, a pair of dice, a symbolic head ornament(An odd, eye-shaped charm works best), and lots and lots (and lots) of alcohol
This is part drinking game, part chemical torture. The first thing to do is
select who will play Third Eye, usually through a high roll contest. Third
Eye is ceremoniously crowned with the head ornament. Then he or she gets
the first roll. And then the fun begins.
Results on a roll of...
1+2 - Third Eye takes a drink.
1+4 - House Rule #1 (see below)
1+5 - House Rule #2
7 - person to left of roller takes a drink.
9 - SOCIAL! Everybody drinks!
11 - person to right of roller takes a drink.
Any 3 - any time a 3 appears on a die, and is not 7/9, 3rd Eye drinks.
Doubles - see below.
House Rules - The House Rules are up to the people playing. It could be
something similar to losing the Kruth game "Whira's Luck," but usually it's
some physical feat used to gauge the roller's drunkeness.
Or it could be a striptease, that's a good gauge too.
Doubles - On any doubles, the roller hands the dice to whoever he or she
wants. That person then rolls the dice, and takes as many drinks as the
number displayed on the lower die. But if the second person rolls doubles,
the original roller has to take the drinks.
The dice are passed to the left after each roll. Third Eye can opt to make
someone else wear the head ornament by rolling any 3 (or 1+2).
The game ends when someone goes blind, or when the players become too drunk
to remember the rules.
Courtesy of Nashone.
© 2000 Armageddon MUD. All rights reserved.